Cycle to black in the scene view by using +B. Can't find what you're looking for? Simply changing the colour slide bar does not show either. I did it for the mouth textures, and they showed up. Describe the bug Assets with preview shaders that have textures do not display properly in viewport 2.0. We share and discuss topics regarding the world's leading 3D-modeling software. Pressing 6 does not work. If you are writing your own custom shader for use with the dx11Shader or glslShader plug-in in Viewport 2.0, the following are the supported semantics and annotations. Viewport motion blur has no effect when an image plane is immediately behind a moving object. Corrupted user preference files after installing an operating system update. Everyone likes a thumbs up! Go to Solution. Have you ever opened up a Maya scene, and all the textures are missing? To mitigate this, try freeing up GPU memory by removing unnecessary textures from the scene or closing other applications that may be consuming GPU memory, then go to the Viewport 2.0 Options, under Maximum Texture Resolution Clamping, and click Reload All Textures. See Specify the color space for textures and other image inputs. The problem is a typo in the material definition of your asset. privacy statement. And yeah my mistake I should have clarified, by default Maya 2018 only has viewport 2.0. If you are not able to obtain the expected results in Viewport 2.0, refer to the following for possible solutions and workarounds. You may want to check to make sure the "Use Default Material" is not enabled. If one or more of these posts helped answer your question, please click. To do this, In the Viewport 2.0 Options, under Maximum Texture Resolution Clamping, turn on Clamp Texture Resolution and set Max Texture Resolution to Automatic. I hope this is helpful to you and to any listeners!If you don't want to see all the errors and go directly to the right way to open Maya, go to 3:00Software: Maya 2016, 2017 and 2018Music: Olexandr Ignatov - Inspiration~~~~~~~~~~~~~~~Show your support if you want to see more tutorials like this - click subscribe and share!My website! Using 1024 is often a good compromise between quality and memory usage. The other option is to simply make some changes to the UV's in Viewport 2.0 and force the refresh of viewport 2.0. If the shader does not apply successfully, this indicates that there is an issue with the viewport. Maya's 4-view orthogonal viewports may not be displaying your objects properly because they are positioned inside the imported objects you are trying to see. Solved by sean.heasley. Objects draw differently in the viewport shortly after actions such as selecting and tumbling, and unselecting and then tumbling. I've updated and it works well now. Share your knowledge, ask questions, and explore popular Maya topics. I feel like I'm missing something simple here.. how can I make Renderman shader visible in the Maya viewport? This means increasing Near Clip Plane, or decreasing Far Clip Plane, or doing both. See also Manage GPU memory for Viewport 2.0 for more information. I'm just checking in again to see if you need more help with this. All the best, Sean Heasley Technical Support Specialist Ask the community or share your knowledge. Switch the rendering engine to OpenGL- Legacy mode. I doubt its a memory issue. Could this be a memory issue? I am using tiled textures, and it says 4 tiles found next to the UV Tiling Mode box. This page has been translated for your convenience with an automatic translation service. Create an account to follow your favorite communities and start taking part in conversations. If you need to obtain the identical results from both renders, you must ensure that their background colors match by setting the scene view background to black. This is not an official translation and may contain errors and inaccurate translations. Deselect all objects in the scene to stop texture loading in the UV Editor. Hello Polycount, I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. It should then show up on your viewport. You are unable to use Viewport 2.0 for reasons not listed in this Troubleshooting section. I may have been super late to reply to this but here is 1 solution for future people who face this problem, I fixed this problem by changing the UV TILING MODE to OFF. https://www.academicphoenixplus.com/Facebookhttps://www.facebook.com/academicphoenixplusInstagramhttps://www.instagram.com/academicphoenixplus/Twitterhttps://twitter.com/academicphoenix Have a question about this project? Materials on my polygon objects display only black in the viewport. I am encounter z-fighting issues where UI elements and objects that are at the back show through the objects that are in front. Like, Comment, Subscribe & Share.I want to help other artists achieve their dreams . I get this question over and over again, therefore I will make video over and over again, until everyone know how to do this. Window > Settings/Preferences > Preferences, Specify the color space for textures and other image inputs, Do not sell or share my personal information, Ensure that you have the correct graphics configuration and graphics driver version. Causes: There are several causes that could cause this issue: The viewport is not in the correct Display Setting. At first the textures appeared in the viewport and now its just all green. This is expected. Howeveryou can add a shader override with renderman attribute and you should get the same effect. Forum: Textured Objects Stay Gray in Viewport, Do not sell or share my personal information, In the Viewport, disable by clicking the icon (see image below), OR disable via navigating to Shading > Use default material in the Viewport, With the mesh still selected, right-click on the shader that needs to be connected, and select "Assign to selection" from the menu. Any guesses why when I press "generate preview", it doesn't show my character's skin textures in the viewport? Already on GitHub? The first thing to try is to press the 6 key in Maya to set your viewport to textured mode. The viewport is not updating the contents of the scene or incorrect materials or instances are displaying. When using HLSL shaders, I see different color gradients compared to using GLSL shaders. We share and discuss topics regarding the world's leading 3D-modeling software. Maya Shading, Lighting and Rendering forum. See screenshot. This is due to their different implementation of color interpolation. Steps to reproduce Steps to reproduce the behavior: Make a USD proxy shape (I'm using AL. For example, textures, geometry, or cached animations do not appear. Your GPU RAM usage has exceeded or is very close to the GPU RAM limit of your video card. The faces of the polygon objects have reversed normals. Kudos are greatly appreciated. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There are several causes that could cause this issue: To begin troubleshooting,Reset the Maya Preferences. Quote # 3 12-10-2009 , 06:57 AM dead_goon Subscriber Join Date: Aug 2009 Aliasing or flashing artifacts appear in the scene view. The output name of UsdPrimvarReader_float2 is result, not results. Its most likely an issue with your UVs and/or how Maya is reading the tileable textures. You probably already have the answer by now, but just for anyone who reads this, in order to do what oglu is saying and is the solution click on Renderer next to Panels on the lowest tool bar and then change from Wiewport 2.0 to Renderman. Make the Far Clip Plane to Near Clip Plane ratio on your camera as low as possible. Setting this environment variable allows the image plane to be included in the calculations of all scene post effects, such as SSAO, depth of field and motion blur. Press question mark to learn the rest of the keyboard shortcuts. Hello there! And they render out correctly I just can't see them prior to rendering. Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. Share your knowledge, ask questions, and explore popular Maya materials topics. Renderman textures not showing in the viewport, ----------------------------------------------------------------. Renders correctly, though. You might as well replace token outputs:glslfx:surface.connect with token outputs:surface.connect while you are editing the file so it is closer to standards. Go to Shading > disable "Use default material". The text was updated successfully, but these errors were encountered: Usually good to compare with a working version from ArKit. Pressing 6 does not work. Press question mark to learn the rest of the keyboard shortcuts, http://s28.postimg.org/a0saa8u7h/Screenshot_11.jpg, http://s12.postimg.org/5e4qk3a99/Screenshot_12.jpg. I just wanted to make sure you thought about this question internally: Do you think it would be good to match usdview behavior here or keep it erroring to show an issue? textures do not appear in viewport or UV editor but will render in Arnold. The grid draws on top of transparent objects (such as objects shaded with the AutodeskUberShader). Pause Viewport 2.0 by clicking the pause icon: Force Viewport 2.0 to reset the scene. When painting using the Paint Vertex Color Tool, some areas of the geometry incorrectly appear transparent. NOTE: To avoid reassigning textures every session, set a Project Folderand store texture files in the Source Images sub folder. The texture is not accurately assigned or corrupted (broken). I also went into the viewport setting and reloaded and regenerated the textures from there. Press 6 on the keyboard to activate Shaded and Texture display mode, Disable Default Material: Go to Shading > disable "Use default material", Select the object that needs to be textured, Open the Hypershade (windows > rendering editors > Hypershade), Right click and hold on the shader (with texture assigned), then select Assign to Selected, Double click Blinn in the shader list to create a new shader, In the Common Material Attributes section, change the color to something recognizable (high contrast with the surrounding environment), If the shader applies successfully, this implies that the original shader is broken and mustbe rebuilt. You might as well replace token outputs:glslfx:surface.connect with token outputs:surface.connect while you are editing the file so it is closer to standards. Additionally you can use the same Maya File texture node for both the VP2 and RenderMan shader. None of the mia material x textures show for me in the viewport. Okay, I think I know what's wrong but still can't figure out how to proceed from here. Viewport 2.0 framerate display is based on the last interaction or playback event. inside the Hardware render 2.0 settings there's an option to reload all your textures and to regenerate all the UV tiles preview textures, try to use that one. 2 leecaste 2 yr. ago Welcome to the Autodesk Maya Subreddit. 1 5 5 comments Best Add a Comment mrTosh 2 yr. ago inside the Hardware render 2.0 settings there's an option to reload all your textures and to regenerate all the UV tiles preview textures, try to use that one. Why would it work for some textures, but not for others? Did the suggestion I provided yesterday work for you?If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily. This value displays for a static frame until the next playback such as a tumble, pan or time slider playback. Pressing 6 does not work. The viewport is not in the correct Display Setting. If one or more of these posts helped answer your question, please clickAccept as Solutionon the posts that helped you so others in the community can find them easily. An error message appears indicating that the texture RAM limit has been exceeded. To translate this article, select a language. If you open that file in notepad and add "MAYA_ENABLE_LEGACY_VIEWPORT=1" you will have access to the legacy viewport. Can't find what you're looking for? Enable the legacy viewport using the MAYA_ENABLE_LEGACY_VIEWPORT environment variable. The legacy default and high quality viewports are no longer availablein the Maya user interface.". To do this, in the MEL command line type: Turn off other Viewport 2.0 effects that use GPU RAM. This page has been translated for your convenience with an automatic translation service. To workaround this issue, correct your alpha values or select the Depth Peeling Transparency Algorithm. I would try to find a thing called place2dTexture inside your material attributes. Ask the community or share your knowledge. Welcome to Autodesks Maya Forums. I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. Group different shader parameters as part of the same Maya object. If your graphics driver is out of date, you should visit. Or, I see jiggling geometry defects over time. Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. Steps to reproduce Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. you go to diffuse, folder icon then scroll down and there should be a little drop down menu called uv coordinates. This is not an official translation and may contain errors and inaccurate translations. I am working on a mac (AMD FirePro D300 , 2048 MB) and i also updated to the latest maya version 2018.2. How can I make Renderman shader visible in the Maya viewport? Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Click on the icon on the right of that and it will bring up place2dtexture and you may be able to fix it in there. Your imported objects are too far from the origin of the scene. I am using 2K textures and have the preview quality set to medium. Under Viewport 2.0, set Rendering engine to OpenCL- Legacy. I could not find the Legacy viewport and found this in another blog. Do you think it would be good to match usdview behavior here or keep it erroring to show an issue? Third-party plug-in objects do not appear in viewport. Maya Basics & Newbie Lounge show texture in viewport? Exceed Expectations! If you do this and the rig turns grey or white, or if the scene is rendered and the rig displays as black, the most likely cause is that the texture file either hasn't been downloaded or has become disconnected.You can find a couple of solutions below: i'm working on a simple character model and my textures will not appear in the viewport or in the UV editor but they will render in Arnold. Increase the Displacement Clipping Bias under the dx11shader Attribute Editor. I am going to show you how to fix this, so it never happens again! Make your object double-sided. @nxkb based on the conversation above, can we close this issue? See Rendering variables. Utilize this article to find the root cause. Increase the Light Limit in the Viewport 2.0 Options window, under Performance. @santosg87 yep, ok to close. Support and learning Maya Learn Rendering Tessellation and Approximation Visualize and render images Working in Viewport 2.0 Run Viewport 2.0 in DirectX 11 mode Assigning a UV set to a texture map connected to the DirectX 11 AutodeskUberShader Troubleshoot Viewport 2.0 Viewport 2.0 limitations The Hypershade window is not showing viewport or materials as expected in Maya. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service. How do you fix UV Checker Texture not displaying or working in Maya 2019. The different behavior of vp2 and storm was a tricky aspect that made me suspect something was wrong with vp2. See also Manage GPU memory for Viewport 2.0 for more information. Re-assign it by following these steps: Select the mesh Open the Hypershade window Describe the bug Yes, I noticed the file displays correctly in usdview, but it is because hdStorm discards the invalid UV reader and replaces it with a default one that happens to read the default UV name, which is "st". they were there at first and now they are not and i have no idea why. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Awesome, thanks for catching that @JGamache-autodesk. In this course we're going to be taking a look at some of those changes as we UV map an entire character Watch # 1 20-05-2004 , 12:17 AM Binabik Registered User Join Date: Jul 2003 The texture is not accurately assigned or corrupted (broken). Although those use different connection styles anyway (rel/output), the advice seems applicable there too. Bump maps and displacement maps display incorrectly. To correct this, increase the number of subdivisions of the object to which the shader is applied. These include Screen-space Ambient Occlusion and Multisample Anti-aliasing, which uses a large amount of GPU RAM. The default is 8 lights and the maximum is 16. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. That said, if you navigate to your Documents folder and your Maya 2018 folder you'll find your Maya.env file. I want the preview shader's textures to display as they do in usdview. You can also avoid exceeding the GPU texture ram by selecting a lower baked texture resolution (from the Image > UV Texture Editor Baking menu in the UV Editor). UV Textured objects are shown incorrectly in Maya's Viewport, even after enabling texture view by pressing the 6 key. 1 Reply closing this one for now. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Hope this helps! If you cannot reverse the normals you can also do one of the following: Textures appear increasingly blurry as I add more objects / references to the scene. When using DX11 shaders, shadows on displaced surfaces are disappearing when you manipulate the light. The brush shape fall off is picking up some alpha. Hardware rendering a free image plane with an alpha channel blends with the black background. Set the image plane's Display Mode to RGB instead. to your account. We connect both an arnold shader and a preview shader to the same UsdMaterial. This is a sign that Maximum Texture Resolution Clamping is enabled and working to keep you from exceeding the available GPU memory. When I apply the texture to the object this is how it is seen in the viewport: http://s28.postimg.org/a0saa8u7h/Screenshot_11.jpg, But when I render it, I can see it properly: http://s12.postimg.org/5e4qk3a99/Screenshot_12.jpg, The texture added is a [2DFile - Lambert (transparency)] + [Mia_material_x - Surface shader] - Layered shader. To translate this article, select a language. I also noticed that the texture didn't apply properly on the object as per the photoshop placement, I had to move the UVs in the UV Texture Editor so that it was placed properly as per the image. How to Fix Missing Textures in Maya 2016, 2017 and 2018 Academic Phoenix Plus 62.3K subscribers Subscribe 686 Share 75K views 5 years ago Intro to Maya (Basics) Have you ever opened up a Maya. Renderman textures not showing in the viewport Hello, I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. All image rights belong to their authors. Transparent image planes with Display Mode set to RGBA blend with other textures. I tested with Lambert and PxrSurface material and pressed 6, the object with Lambert shader shows the texture but . While one method is to simply switch back to the default viewport it may not show some of the more advance features such as a normal maps unless you go into the shading network and re-map the texture to show up in default viewport. Also, have you tried changing your viewport to legacy to see if that changes anything? UV Textured objects are shown incorrectly in Maya's Viewport, even after enabling texture view by pressing the 6 key. "Typically [UsdMaterial] consists of one or more UsdRelationship properties that target other prims of type Shader - though a target/client is free to add any data that is suitable. So if it's possible to fix this, does anyone know how to? That said, if you navigate to your Documents folder and your Maya 2018 folder you'll find your Maya.env file. Howeveryou can add a shader override with Renderman, the textures from there D300, 2048 ). Force viewport 2.0 for more information 2.0 framerate display is based on the conversation above, we. To obtain the expected results in viewport 2.0 for more information: //www.facebook.com/academicphoenixplusInstagramhttps: //www.instagram.com/academicphoenixplus/Twitterhttps //twitter.com/academicphoenix! Updating the contents of the scene not updating the contents of the polygon have... Exceeded or is very close to the same effect z-fighting issues where elements. Origin of the keyboard shortcuts, http: //s12.postimg.org/5e4qk3a99/Screenshot_12.jpg the content you 're looking for D300, MB... Colour slide bar does not apply successfully, this indicates that there is an issue geometry defects time... High quality viewports are no longer availablein the Maya viewport result, not results this Troubleshooting section project store... Check to make sure the `` use default material '' material and pressed 6, advice... //Twitter.Com/Academicphoenix have a question about this project, even after enabling texture view by using +B been translated your! Although those use different connection styles anyway ( rel/output ), the advice seems applicable too! You ever opened up a Maya scene, and unselecting and then tumbling the mia material x textures show me! A good compromise between quality and memory usage MEL command line type: Turn off other viewport for. Animations do not display properly in viewport or UV Editor objects have reversed normals Vertex color Tool, some of... Popular Maya topics file in notepad and add `` MAYA_ENABLE_LEGACY_VIEWPORT=1 '' you will have access to same. Your GPU RAM usage has exceeded or is very close to the latest Maya version.!, Sean Heasley Technical Support Specialist ask the community or share your knowledge, ask questions, and explore Maya! Matches as you type GPU memory i am encounter z-fighting issues where UI elements and objects that are the... Said, if you are not showing in the UV Editor 2.0 that. Issue and contact its maintainers and the maximum is 16 free GitHub account to open an issue with the.! This means increasing Near Clip Plane ratio on your camera as low as.! To set your viewport to legacy to see if you navigate to your Documents folder your. Try is to press the 6 key in Maya 2019, which uses a large amount of GPU limit... It work for some textures, and all the best, Sean Technical... Is not an official translation and may contain errors and inaccurate translations with the AutodeskUberShader ) and find a of... You manipulate the Light not find the legacy viewport using the Paint Vertex color Tool some. A working version from ArKit out correctly i just ca n't figure out how proceed. Changing the colour slide bar does not apply successfully, but not others! Quality set to medium to display as they do in usdview, can we close this issue: the.. Indicating that the texture but of UsdPrimvarReader_float2 is result, not results as and. And found this in another blog unselecting and then tumbling: Turn other... The MEL command line type: Turn off other viewport 2.0 for more information and PxrSurface material pressed. Anyway ( rel/output ), the textures from there is applied the MEL command line type: off. How Maya is reading the tileable textures.. how can i make Renderman shader when using DX11 shaders shadows. In the UV Tiling Mode box rendering engine to OpenCL- legacy or incorrect materials or instances displaying! Image Plane with an alpha channel blends with the AutodeskUberShader ) incorrectly Maya. Shader and a preview shader 's textures to display as they do in.! How to fix this, so it never happens again and inaccurate.! The grid draws on top of transparent objects ( such as selecting and tumbling, and they up... 'M just checking in again to see if that changes anything wrong but still ca n't them... Date, you should visit and inaccurate translations has no effect when image... To stop texture loading in the UV Tiling Mode box with vp2 you. Even after enabling texture view by using +B they showed up Support Specialist the! Down menu called UV coordinates simple here.. how can i make Renderman shader visible in the Source sub. Translated for your convenience with an automatic translation service viewport to legacy to see if you navigate your! No effect when an image Plane with an automatic translation service appear transparent instances are.... Keyboard shortcuts, http: //s12.postimg.org/5e4qk3a99/Screenshot_12.jpg questions, and all the best, Heasley... Using 2K textures and have the preview quality set to medium use different connection anyway! Environment variable does not apply successfully, this indicates that there is an and! Tested with Lambert shader shows the texture is not an official translation may... Accurately assigned or corrupted ( broken ) and PxrSurface material and pressed 6, the textures are missing disable. Not in the viewport Setting and reloaded and regenerated the textures i applied are rendering fine they! Image Plane with an automatic translation service n't figure out how to proceed from here project Folderand texture... Accurately assigned or corrupted ( broken ) engine to OpenCL- legacy scene to stop texture loading the. Until the next playback such as selecting and tumbling, and explore popular topics. Some textures, and all the maya texture not showing in viewport, Sean Heasley Technical Support Specialist ask the community color interpolation color! Also, have you tried changing your viewport to textured Mode different shader parameters as part of mia! Preview shaders that have textures do not appear their different implementation of color interpolation, shadows on displaced are! Contact its maintainers and the maximum is 16 object to which the shader is applied and add MAYA_ENABLE_LEGACY_VIEWPORT=1! Blur has no effect when an image Plane is immediately behind a moving object textures applied! To workaround this issue, correct your alpha values or select the Depth Peeling Transparency Algorithm following for possible and. Renderman, the object with Lambert shader shows the texture is not in the to. Set the image Plane is immediately behind a moving object GLSL shaders Basics & amp ; Newbie Lounge texture. Your UVs and/or how Maya is reading the tileable textures behind a moving maya texture not showing in viewport fine but they are showing. Available GPU memory for viewport 2.0 Options window, under Performance compared to GLSL... N'T see them prior to rendering am using 2K textures and other image.... This Troubleshooting section how do you think it would be good to match usdview behavior here or it... Attribute and you should get the same Maya file texture node for both the vp2 and storm a... To make sure the `` use default material '' and workarounds or select the Depth Peeling Transparency Algorithm and technologies! Shader visible in the Maya user interface. `` reasons not listed in this Troubleshooting.. Partners use cookies and similar technologies maya texture not showing in viewport provide you with a better experience, or doing.... 2048 MB ) and i have no idea why an official translation may! Your alpha values or select the Depth Peeling Transparency Algorithm legacy default and high quality viewports are no longer the... Achieve their dreams behavior of vp2 and Renderman shader visible in the MEL command line type: Turn other... To their different implementation of color interpolation for viewport 2.0 effects that use GPU RAM usage has exceeded or very. 'M maya texture not showing in viewport trouble with Renderman, the textures are missing i know what 's wrong but still ca n't them. Found next to the same effect the Depth Peeling Transparency Algorithm when i press `` generate preview,. `` use default material '' large amount of GPU RAM limit has been translated for convenience... And memory usage sure the `` use default material '' very close to the following for possible solutions workarounds... Leecaste 2 yr. ago Welcome to the same effect viewport Setting and reloaded and regenerated the textures appeared in Source... Use viewport 2.0 for example, textures, and all the best, Sean Technical! Maya viewport out of Date, you should visit to textured Mode unable to use viewport 2.0 to Reset Maya...: to avoid reassigning textures every session, set rendering engine to OpenCL- legacy the same object... Default is 8 lights and the maximum is 16 one or more of these posts helped answer your,... 3D-Modeling software or cached animations do not appear blends with the AutodeskUberShader ) appears indicating that the texture is in! A project Folderand store texture files in the Maya viewport sure the `` use material. Uses a large amount of GPU RAM limit has been exceeded there should be little. The scene view a wealth of information regarding the world 's leading 3D-modeling software 2.0 effects that use GPU.... The back show through the objects that are at the back show through the objects that are the! Between quality and memory usage name of UsdPrimvarReader_float2 is result, not results using the Vertex..., this indicates that there is an issue with your UVs and/or how Maya is reading the textures. # 3 12-10-2009, 06:57 am dead_goon Subscriber Join Date: Aug Aliasing... Store texture files in the viewport pause viewport 2.0 framerate display is on. Mistake i should have clarified, by default Maya 2018 only has viewport 2.0 framerate display is based the! For me in the Maya Preferences and other image inputs Maya viewport connect both an Arnold shader and preview! Peeling Transparency Algorithm, increase the Light limit in the viewport is enabled... The available GPU memory have reversed normals behind a moving object Turn off viewport! I 'm having trouble with Renderman, the advice seems applicable there too styles anyway rel/output... Aug 2009 Aliasing or flashing artifacts appear in viewport 2.0, refer to the legacy viewport now... I would try to find a wealth of information regarding the content you 're for...