Is this the correct way to do this? Whilst I balanced this years edition, the weightings have been changed to this years testing. Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. I have only used ratings for the position selected. Expand FMscout attributes weights on the pic were extracted from the official pre-game editor.Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. If you take the structure they have used for testing 4-1-3-0-2, and sum my ratings for each of those positions you will find that ranking the totals gives you a very similar pattern to the results table. Interesting work I think. So I downloaded genie scout, uploaded the ratings and everything. Let us know how it goes. Looking at and testing through both ratings files from. We have detect that you're using an AdBlocker. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. FM22 Training Schedules Download How To Install Use the download button above then extract the file using WinRAR for Windows or Archiver for Mac and extract to the file location below: \Documents\Sports Interactive\Football Manager 2021\schedules You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. Expand It's for Genie Scout. Mental attributes: Anticipation, Decisions, Flair, Teamwork and Vision (all of the intelligence attributes). In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. Expand Ohh please can you upload as FM suited files??? You may not copy and distribute the work in full.Football Manager, the Sports Interactive logo and generated in-game images are Sports Interactive. Support The standard role in playing as a Pressing Forward as the player will be riskier in trying to bring players into the game with more divisive passes and runs. The ultimate list of the best wonderkids with our recommendation ratings, Blazing fast editor, aiming to do as much as the official IGE & then some, World's best scout utility returns for FM23, 500+ highest rated coaches to get 5 stars in all training areas, Top players without contract when starting FM 2023, Subscribe to our channel for insightful videos. Attack The attacking target man will look to make plays to open space for teammates to run into. Higher Handling reduces the likelihood of the ball being dropped or parried, potentially giving the opposition a goal-scoring opportunity or corner. This role is more disruption then being a creative outlet via crossing. Disclaimer.Manage Cookie SettingsHandcrafted in Symi, Hellas. Cover This role will make your defender play more as a sweeper, they will drop back a bit further then your defensive partner(s) and sweep up balls and mark overlapping players (has to be made specific with tactics). absolutly different for fm-arena filter test! The first observation is that you need to balance the ratings files. Expand In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. I thought it was a good idea to create my version since people always ask me. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. I am wondering (not sure if this is the right topic) but last year the attribute test done on this site showed that things like acceleration really scored high compared to other attributes. To ask FM Arena to test for the variation of attributes by each position would be a massive task as it would be a table of more than 800 test results instead of the current 35. The focal attacking force looking to create and score and is the main driving force in advanced play. I thought it was a good idea to create my version since people always ask me. Sign up to receive our best Football Manager updates to your email every week. Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. Support They will look to support the midfield line with width and when the opportunity rises, will provide crosses and long through balls from deep. Less likely to overlap or underlap and more likely to provide a diagonal backwards passing option. gonna give it a go! Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. Whilst I balanced this years edition, the weightings have been changed to this years testing. How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. guys what you think of that way? Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. Mark said: I think this needs a little work to balance out the ratings. So the attributes ratings table is real deal. Will make the player's attribute tactical real CA higher.Main restrictions:At present, the experimental cost is relatively high and it is not replicable. We cant tell from the results whether the reduction had a massive impact on defenders but not midfielders for instance. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. I have a very busy weekend unfortunately. OK so I had a quick play with the ratings files. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Mentals are important too. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. Defend The same role as the Central Defender, staying in line with their defensive partner and break up attacks. It is close to 4 o'clock. All rights reserved. It's the other way around. FM22 Advanced Forward: Guide to Attributes Although there are plenty of different factors to look at when picking out a forward in Football Manager, when it comes to the Advanced Forward, speed kills. So the attributes ratings table is real deal. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. Contact Us | Copyright Notice | Privacy Policy | Cookie Policy, www.guidetofm.com 2023 - all rights reservedAll original content on these pages is fingerprinted and certified by Digiprove, Example Tactics Starter Guides (Overview), Tactical Theory analysis (GuideToFootball.com). But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. Contents. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. However, there are some exceptions where a lower rating may be preferable. To help those who are struggling to figure out how to save the default Ratings file and then load this one I have the following instructions with pictures:Open your current FM save.Download FM Genie Scout if you don't already have it. Mark said: Yes. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. that would be fantastic from you! Page created in 13.188 seconds. Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. Last year I put everyone on acceleration lol (. That image is available in FM Scout, based on weights from FM Editor. It does need balancing to make it more usable though. Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. maybe you can a new thread for this? They also will look to find space for themselves and use their physicality to create their own opportunities. Attributes are rated from 1 to 20 - with 20 being the highest rating to 1 which is the poorest. Roles: The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. I like to keep such helpful tools going.Make sure you have downloaded my Ratings file called MDW22.grf and placed it in the correct directory - see the opening post for details.Open Genie Scout and load your game into the tool.Open up Edit Player Ratings.A dialogue box will open up with the ratings information. With the test results this year, does it mean there isn't really one stat that stands out? Expand hahaha good point mate! We have detect that you're using an AdBlocker. JavaScript is disabled. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. Positive or negative, in order to continue to iterate on the multi-layer network, knowing that iteratively produces the best 11-person combination that AI thinks.We trained about 140 machines for 3 weeks, simulated 40 million games, and got convergence results.5. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. Player instructions - the player instructions given by the role/duty. They are best suited in a structured system who have the straight-forward task of anchoring the defense, not being too creative nor dribble essentially as risk free as possible. Being published here means more exposure and recognition for you. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Defend Majority they will stay further back, a bit deeper but. [Community Challenge] Traits/PPMs For Different Roles! SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. And acceleration seems weakest now? In this essence, they play more of a fullback role in supporting the midfield. Last years testing on FM Arena indicated the following penalty for the positional ability of players. Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. In order to analyze the mechanism of FM's game engine and the degree of science, we have designed a system to measure the final outcome of each player attribute in FM. Nov 9, 2020 FM20 Player Positional Ability This guide explains how a player's positional ability works in Football Manager. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. He did a huge post about it on the Korean FM forum. An AdBlocker in-game images are Sports Interactive logo and generated in-game images are Sports Interactive - with being. Epl with only 1 CA players 1 CA players dropped or parried, potentially giving the a. 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